LIST digital waste can easily cost 25 percent or more of overall revenue . One large software company invested over $ 50 million in a project to recover over $ 700 million in annual revenue . The waste in this case resulted from problems effectively managing their ongoing recurring revenue stream .
Once the order is taken , the end-customer is provided access to the software and is able to use it , potentially move software functions among machines , renew support ( to enable access to new versions ), and expand functionality
The needs of a software supply chain In the world of physical goods , the supply chain and monetisation paradigm is built upon a model of taking an order , fulfilling the order with physical goods from inventory , billing the customer and then collecting revenue . All of the heavy lifting is done by the supply chain during the manufacturing process and ends at shipment or fulfillment .
For software , the revenue model is built upon an ongoing relationship with the customer to enable continuous expansion . Once the order is taken , the end-customer is provided access to the software and is able to use it , potentially move software functions among machines , renew support ( to enable access to new versions ), and expand functionality . In this paradigm the ‘ heavy lifting ’ in the supply chain is done after
24 February 2016